﻿using System;
using country;
using Newtonsoft.Json;
using UnityEngine;

namespace province
{
    public  class SavingJson
    {
        [JsonProperty("provincepetas")]
        public  ProvinceMeta[] ProvinceMetas { get; set; }

        [JsonProperty("countrymetas")]
        public  CountryMeta[] CountryMetas { get; set; }

        public  SavingJson(ProvinceMeta[] provinceMetas, CountryMeta[] countryMetas)
        {
            ProvinceMetas = provinceMetas;
            CountryMetas = countryMetas;
        }
        
        public SavingJson()
        {
        }
    }
}